Maduin Shi
Perkone Caldari State
45
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Posted - 2014.08.27 09:02:00 -
[1] - Quote
I'm a director in a small highsec/WH corp, I've retired from null/higher class WH life to help introduce highsec noobs to lower class wormhole life. Apologies for not posting from my corp toons, as our noobs would not appreciate a griefer wardec.
We live in a C2 with static C2/Low. They're not very popular holes but we chose it for that reason, and also to give our new players some idea of what it is like to be cut off from highsec.
I would say that there are two changes patched in with Hyperion that are really troublesome for us.
1) The mass/distance change to spawning off the hole. There's a huge feedback threadnought on this. Go read it, I posted most of my pre-patch thoughts on this change over there. After checking it out on TQ, I can pretty much say we can no longer defend our wormhole against a larger group. Combat rolling is now off the table. It used to be an option when we had enough people on, but its not anymore. Fortunately we have little of value worth taking in our hole.
2) The very large increase in the number of random holes. I don't know what CCP was smoking when they implemented this for all wormholes including the lower class holes. You guys are aware that C1/C2 sites were barely worth running even pre-patch? Well, for us we probably just won't even bother anymore. And mining? LOL. When you consider how long it will take to crash ~5 wormholes instead of the usual ~2, and the greatly increased likelihood that you'll lose your rolling ships in the process, yeah. Looking at the site payouts, all I can say is "LOL".
C1's and C2's used to be reasonably well graded from highsec life. There was plenty of danger, but with access to k-space. C1 - C4 used to be great for small gang sub-cap PvP. You used to be able to use combat rolling and/or critting the hole to break up a larger force and limit the engagement to something you could handle. That's just not realistic anymore. Now these holes are a lot more dangerous, but without any improvement in the rewards. They're now more like a cliff than a stepping stone from highsec noob life. I can't tell you how disappointed I am about this.
A huge incentive to fight in small gangs is probably dead with Hyperion. I'm not sure if my group can manage to stay in w-space through these changes. There's not a whole lot we can do in our C2 now that makes sense from a risk/reward perspective, outside of PI. We'll probably still use our C2 for PvP training, but we'll just expect to die horribly when a bigger group finds us. We just don't have the tools any longer to split up a bigger entity. Its really, really unfortunate.
We could arguably be better off in Lowsec for PvP now, its not too much different any longer. Got stargates, well wormholes more or less have them now too. Can't do anything about blobs, yep can't do anything about 'em in wormholes now too. Oh, and no need to waste time and isk running a POS.
Probably the only thing left thats different now is that there's no hotdropping in wormholes. But hey, Oceanus is just around the corner, maybe I'm speaking too soon. I hope CCP is happy having removed all these PvP options and variety from wormholes and replacing it with....nothing. Because I can say emphatically that this is what has happened. In all seriousness, I would not be surprised if C1/C2 and maybe even C3 become PI-only and otherwise empty because of Hyperion.
TL;DR: Seriously whats the point of living in lower class wormholes any longer? |